Ecommerce · Consumer Products · Monetization

GarrettMills

I build the places where fans buy the things they love.

For the last eight years I led global consumer products and ecommerce at Riot Games across League of Legends, VALORANT, TFT, Riftbound and Arcane: the platform, products and licensed partners behind it all. Before that, I helped scale Loot Crate through its fastest-growing years. Across more than twelve years in fan commerce, what I care about most is making the fan's buying experience feel like an authentic part of a larger ecosystem, not a detour from it.

Portrait of Garrett Mills

As heard on The Business of Games · Sept 2026

From fandom to flywheel

A conversation with host Ed Lin about building ecommerce around what fans love: Loot Crate's rise, Riot's authenticity-first approach to merch, how fandoms differ by region, and where fan commerce goes next.

0:00 23:02

Career

Twelve years building fan businesses. The last eight at Riot, running consumer products, ecommerce and the monetization behind them.

Riot Games

2018–2026 · Los Angeles

Director, Global Consumer Products & Ecommerce

Executive lead for Riot's global consumer products and ecommerce business unit, with direct P&L ownership for North America and Europe and dotted-line leadership over APAC. Grew revenue and margin year over year by sharpening the portfolio and aligning regions around one strategy.

Consumer products

Turning a franchise into products fans want to own.

  • Licensing & partnerships. Set global licensing strategy and co-led deals with brand, designer and retail partners, structuring royalties, minimum guarantees and exclusive collaborations that took Riot's IP into new categories and markets.
  • Line planning & creative direction. Owned the global line plan across hardlines and softlines, translating fandom and cultural signals into seasonal collections, collector pieces and limited-edition drops.
  • Portfolio strategy. Launched new verticals such as TCG ecommerce and made the hard calls to retire lines that no longer earned their place, including Collector Editions.
  • Sourcing & quality. Held a global base of manufacturing and production partners to a high bar on quality, timing and margin.
  • Brand protection. Oversaw global IP enforcement with Legal and outside agencies, taking down counterfeits and recovering lost revenue.
  • Live events. Brought merch and commerce to global esports events including Worlds and VCT Champions, from event microsites to on-site stock.

Monetization & platform

Making buying feel like part of the game.

  • Platform modernization. Led the transformation of Riot's global commerce engine across the full journey: discovery, product pages, checkout and post-purchase.
  • Personalization & loyalty. Introduced AI-driven personalization (My Shop), purchase gamification (Riot Mart) and tiered loyalty to deepen retention and lifetime value.
  • Physical to digital. Integrated identity and entitlement systems so a physical purchase could unlock in-game content, connecting the store directly to the game.
  • Drops at scale. Built automated drop mechanics with anti-bot and fairness systems that kept high-concurrency launches stable and gave real fans a fair shot.
  • Roadmaps & experience. Built multi-year digital roadmaps tied to franchise milestones and release cadence, partnering with Engineering and Customer Experience so the store was ready for the game's biggest moments.
  • Pricing, promotion & acquisition. Owned pricing and promotional strategy and partnered with Marketing and Analytics to tie launch storytelling to SEO, paid, affiliate and influencer performance.

Leadership. Built the organization from the ground up, hired its management team and set an operating model and launch governance that brought merchandising, engineering, fulfillment and customer experience into one rhythm, in step with Publishing, Game R&D, Esports, Marketing and Legal.

League of LegendsVALORANTTFTRiftboundArcane

Before Riot

Launches

A few of the drops, collaborations and launches I've worked on, as covered by the press.

Writing

Short essays on fandom, commerce and what makes fans buy.

Writing

Built on the side

I still build things myself. These are working experiments in discovery, pricing and drops.

givemesomething.to
GiveMeSomething.To showing picks tuned to Hades, with critic scores, time to beat and best prices

Find your next film, game or book, and the cheapest way to get it.

Pick something you love and picks appear instantly, sharpening as you add more. Each one says why it fits and shows the cheapest way to watch, play or read it: on a service you already have, free, or at the lowest current price.

dropscout.ai
DropScout homepage: The drop won't wait, with recent restock alerts

Restock intelligence for indie stores.

DropScout watches boutique and creator shops around the clock and alerts you the moment limited items come back: cards, figures, vinyl, apparel and more. It reads real purchase signals and would rather stay quiet than send you to an empty cart.

Giving back

Communities made my career possible. I try to return the favor.

Since 2011

Volunteer, Dogs Without Borders

A foster-based Los Angeles rescue that pulls dogs from high-kill shelters, especially the ones overlooked for medical or behavioral needs, and finds them homes.

Co-founder

The Spazzatorium

Co-founded a not-for-profit music venue in college, giving local bands and artists a place to play and show their work.

Off the clock

What I get up to when I'm not working.

GamingMy whole life, and I still play most weeks with friends I've known since high school.
TravelSixty-plus countries so far, and the goal is simple: go everywhere I haven't been.
Punk rockI've played in punk bands since college, recorded a handful of records, and I rip a mean power chord.
Muay ThaiI train regularly. Is it weird to pay to get punched in the face?
ReadingMostly sci-fi and fantasy, with plenty of nonfiction mixed in.
PinballI've owned and restored machines over the years, and I still can't walk past one in a bar.

Say hello.

Leadership roles in ecommerce, consumer products or monetization, plus advisory work, speaking and partnerships. If it involves fans and the things they love, I'd like to hear about it.

garrettmills@gmail.com LinkedIn ↗